Adventure Search


12/28/2014
"Runecrossed"


You are Atien Ebrias, a warrior dragon. Though you do not have a violent nature, you took up the warrior class due to your physical strength, as well as your will to help people out when possible.

You have set out in search of a missing person upon a passerby's request not too long ago. The missing person in question was presumed to be somewhere in the rolling hills area - where you are now - and after a few hours of searching, you have come across what appears to be a small tumulus. Your intuition has you convinced that the missing person is to be found in here.

I mean where else could he be hidden.



12/28/2014
"Atien: Examine entrance."


There's not much to comment on regarding its external appearance. Though judging from the way it is embedded in the ground, you assume it extends underground. Unfortunately for you, this means you have no idea how large it really is. It could be anything from a single anticlimactic room, to a sprawling underground labyrinth. Either way, you suppose the only way to find out is by heading inside.



12/28/2014
"Atien: Enter."


You walk in through the doorway. The room is home to a single pedestal with a treasure chest resting atop it, as well as a number of vines draping down the walls. Counting the way you came in, the room has two doorways, confirming your suspicion that the structure extends further into the hill.



12/29/2014
"Atien: Open inventory."


You are donned with standard armor and a standard sword. Nothing special, but it works. You have two red potions, which temporarily increase your physical strength upon consumption. The sourdough bread has a peculiar effect, too: it tastes good. You always carry at least one item of food on you, in case you get hungry.

You also hold onto the two components of your broken Garnet Sword - the Hilt and the Blade. It was always your weapon of choice before you accidentally broke it during one of your missions, and you now carry it with you in case you happen upon someone with the talent to fix it. The gem on the hilt increases the wielder's physical strength and focus as long as it is equipped, and the blade is designed in a way that inflicts more damage than your current sword, even without the magic boost from the hilt's gem.

Finally, you have 105 sanzirs. For a sense of scale, that is a very low amount of money. You recently spent most of your sanzirs on your current sword, after growing fed up with painful accidents trying to use that stupid broken Garnet Blade.



12/29/2014
"Atien: Examine treasure chest."


The treasure chest is made of wood. It is also locked, so you're going to need to find a corresponding key before opening it.



12/29/2014
"Atien: Open treasure chest."


...or not.



12/29/2014
"«[╬]»"


The treasure chest was concealing a small number of various objects, including a multicolored potion, a green paper with some sort of ancient language written on it, some sanzirs, and an old paper. Debris from the destroyed treasure chest lies scattered around the items.



12/29/2014
"Atien: Pick up loot."






12/29/2014
"«[╬]»"


After discarding the treasure chest debris, you decide to head into the next room.



12/29/2014
"«[╬]»"


...Which is actually a stairway. That's a good sign.



12/30/2014
"«[╬]»"


You begin your lengthy descent down the stairs. Your trek into this structure and the tension you feel in anticipation of the unknown brings back some memories. While you're not exactly a traveler, there are two occasions from your past you might count as adventures. The first was when you explored some old ruins with a friend. While that was pretty uneventful looking back eight years later, it was exciting enough to your 14-year-old past self to still qualify to this day. And hey, that was where you found your now-broken Garnet Sword, after all.

The second was two years ago when you took a direct request to deliver a package to some place in another town. This one would have normally been a quick task, but you were specifically asked to avoid the general populace, which prevented you from using public transit. Now that you think about it, that aspect coupled with the fact you were told not to check the contents of the package makes it quite suspicious. Oh well, not much you can do about that now.



12/30/2014
"«[╬]»"


At the bottom of the stairs, you are faced with a set of metal doors, which have been left open. The doors bear a mysterious symbol, which is oddly familiar to you. As weird as it may be, you're pretty sure that same symbol was printed on the mysterious package you were just thinking about.

...Nah, you're probably just associating it with whichever memory you thought of last.



12/30/2014
"Atien: Use old paper to create a map."


Thinking in advance, you decide it would be a good idea to create a map so you don't get lost. However, you do not have any form of writing utensil to mark the paper with!



12/31/2014
"Atien: Think of something else, then."


You tear the paper into a makeshift map, representing the small amount of the ruins you've seen so far in the simplest way possible: a single line. Without the need to decipher any needless color keys or complex symbols, there's no way you'd get lost with this!

Absolutely genius.



12/31/2014
"Atien: Proceed."


You enter the next room to find OH FUCK.



01/01/2015
"Atien: Converse with OH FUCK; he might turn out to be friendly despite his aggressive appearance and vulgar name."


As much as you hate needless fighting and would prefer to end the conflict in a peaceful manner, past experiences with wild earunds tells you there is no choice but to fight.



01/01/2015
"«[╬]»"


The earund strikes quickly, inflicting a very minor dent to your vitality meter.



01/02/2015
"Atien: Attack."


You deal 8 points of damage to the earund, leaving it with only 2 vitality remaining.



01/02/2015
"«[╬]»"


The earund runs away.



01/02/2015
"«[╬]»"


You gain 3 experience from the brief fight.



01/05/2015
"Atien: Go through the doors."






01/05/2015
"«[╬]»"




You enter the room once guarded by the doors. The center of the room is occupied by a large blue pyramidal gem. Assorted books rest not too far from the gem, along with a pen. There are two doorways aside from your entry point.



01/05/2015
"Atien: Examine gem."


Well uh, it's a gem? And it's blue?

..yeah, you can't really tell much about it aside from its visual appearance. While you do think gems are pretty cool, you don't have the first clue of how to actually identify them. That being said, you do feel strange standing close to it. A magic aura, perhaps? Who knows.



01/05/2015
"Atien: Examine books."


You don't have the time to look through these books! But from here, you can see the pen is in great condition. This must mean someone has been here not too long ago, presumably the missing person himself. ...Or perhaps his captor?



01/05/2015
"Atien: Examine other book."


Oh hey, it's that symbol again. This is getting weird.

As much as you'd like to search the thing for answers, you just can't while someone may be in danger. Plus, it's a little intimidating.



01/05/2015
"Atien: Enter the doorway surrounded in vines."






01/05/2015
"«[╬]»"


You can't see a thing in here.



01/05/2015
"Atien: Try to find your way through this dark room."


You begin feeling your way around. It seems to be more of a hallway than anything.



01/06/2015
"Atien: Walk faster."


Progress seems to be going surprisingly well so ffFUCKING VINE.



01/11/2015
"«[╬]»"


After fumbling through the dark hallway, you reach an illuminated room. While there are no other doorways, there is a hole in the ceiling. You have no idea how you would possibly reach it, so you're probably going to have to backtrack once you're done here.



01/11/2015
"Atien: What's up with that wall?"


It seems like a depiction of... the solar system? There is a yellow triangle marking Cyne (your planet), with a yellow line leading to the moon, then out to something that looks like an hourglass, which seems to be linked to two other solar systems.

Come to think of it, just how old is this place? While the architecture seems authentically ancient to you, you now find it exhibits intimate knowledge of space.



01/11/2015
"Atien: What's up with that other wall?"


Over here is a small gray panel marked with ancient writing. Embedded in it is... what is this? A machine part?



01/11/2015
"Atien: What's up with airline food?"




You misquote Seinfeld while you update your map.

Wow that hallway was actually pretty long how are you going to WHOOPS LOOK WHO JUST RAN OUT OF FUCKING MAP SPACE.



01/18/2015
"«[╬]»"


This is ridiculous.



01/18/2015
"Atien: Read the writing on the square plate."


...Yeah, you can't read this.



01/18/2015
"Atien: Take the, uh... technology thing."


You don't want these frustrating trips through the dark hallway to be for nothing, so you nab the mystery machine. You doubt it will have much use for you, but you're sure something like this could be worth a good number of sanzirs.



01/18/2015
"Atien: Head back to the gem room."






01/18/2015
"«[╬]»"


uh



01/18/2015
"«[╬]»"


what the hell is this thing



01/23/2015
"AUD-1:// "Takedown.""






01/24/2015
"«[╬]»"


You are now Efrix Aqiel, an astronomer. Not too long ago, you have decided to scout ahead and investigate the alleged Rune Site upon your own resolution. It took a decent amount of searching, but you're certain this is the place you have been looking for.

While returning to the entrance, you have heard some commotion from the other hall. It seems you have arrived just in time to save this stranger just before the site's defences finished him off.



01/24/2015
"Efrix: See if he's okay."








01/24/2015
"«[╬]»"








01/24/2015
"«[╬]»"








01/24/2015
"Efrix: Take the atherian gem."








01/25/2015
"Efrix: Open inventory."


You open your inventory. Aside from the newly retrieved authorization card and damaged gem, you have three items stored. These include four cans of cola, three vitality gem shards (which will permanently increase your vitality if you gather enough to form a complete gem), and six potions which restore your atheria upon consumption. Most of the other possessions you came here with lay scattered about this room.

You are also wearing your astronomer robe and are equipped with a weapon - your telescope.



01/25/2015
"Efrix: Investigate the yellow arrow near the right hand slot."


This is where rings are equipped. The green and brown ring slightly increases your defense.



01/25/2015
"Efrix: Pick up your belongings."


You add your three books to your inventory, along with your pen.



01/26/2015
"Atien: Help pick up."








01/26/2015
"Atien and Efrix: Leave."








01/26/2015
"«[╬]»"








01/31/2015
"«[╬]»"








01/31/2015
"«[╬]»"








01/31/2015
"«[╬]»"








02/11/2015
"«[╬]»"








02/11/2015
"«[╬]»"








02/12/2015
"«[╬]»"








02/14/2015
"«[╬]»"








02/17/2015
"«[╬]»"








02/17/2015
"«[╬]»"








02/18/2015
"«[╬]»"








02/18/2015
"«[╬]»"








02/18/2015
"«[╬]»"








02/18/2015
"«[╬]»"








02/18/2015
"«[╬]»"








02/18/2015
"«[╬]»"








02/18/2015
"«[╬]»"








02/18/2015
"«[╬]»"








02/21/2015
"«[╬]»"








02/21/2015
"«[╬]»"








02/21/2015
"«[╬]»"








02/21/2015
"«[╬]»"








02/21/2015
"«[╬]»"








02/22/2015
"«[╬]»"








02/22/2015
"Atien: Lead the way."


After an uneventful walk through town, you arrive at Latra's house. Efrix waits at a slight distance while Atien knocks on the door, now waiting for a response.



02/22/2015
"Latra: Answer."








02/22/2015
"«[╬]»"








02/22/2015
"«[╬]»"


You are now Latra Nelaser, and the quality of your day has greatly increased a moment ago. Gosh are you excited to finally escape this painfully boring mundane life.

Still, you can't help but feel a bit bad. You really hope Atien isn't going on this adventure just because you kept bugging him about it... Ah, you're sure he has his own reasons. This mainly seems to be Efrix's thing, and you know how Atien always likes to help people.

Anyway what are you wasting your time standing out here for? You should get ready.



02/24/2015
"Latra: Go inside."


You step back into your house's entry hall. Not much to see in here, but you can see into your dining room, living room, and backyard from here.



02/24/2015
"Latra: Open inventory."






02/24/2015
"Latra: Enter the living room."


You walk into the living room and shockingly find... nothing you couldn't already see from the entry hall. At least not on this side of the living room.



02/24/2015
"Latra: Examine shelf."


Ah, your old DVD shelf. Most of the movies here contain adventures in some form or another, but you make a few exceptions from time to time. You have watched through almost all of these several times, and you would love to watch one again right now but you're kind of busy getting ready to go on an adventure. Well, specifically it's a pre-adventure sleepover, but that sounds kinda lame so you're just going to stick with saying you're preparing for an adventure.



02/25/2015
"Latra: Walk to the other side of the living room."


You take a look at the more eventful side of the living room, where you once spent a good amount of your time in. Before you began venturing outside more often, that is.



02/25/2015
"Latra: Inspect large gelatin."


You take a moment to sit down on your couch. Sometimes you jokingly refer to it as the large gelatin due to its color and shape, though Atien doesn't find it as amusing as you do. And something tells you Efrix wouldn't get it at all.

Though you have no time to watch TV or play games, you spend a minute or two reminiscing on this familiar viewpoint of your TV from your couch. You'll probably miss it while you're off on your adventure, but it will be worth it to not have to deal with the levels of boredom you have been dealing with during these past few years.



02/25/2015
"Latra: Go upstairs."


Well, enough of that.



02/25/2015
"«[╬]»"


You keep most of your adventure-oriented possessions upstairs.



02/25/2015
"«[╬]»"






02/27/2015
"«[╬]»"


You turn down the hallway and are now faced with two doors, one leading to your bedroom and the other to the studio.



02/28/2015
"Latra: Enter your bedroom."


You walk into the bedroom, house of the titular bed.

You're not sure if it's the presence of the laptop, the color of the walls, or the nice view of the city, but this is your favorite room to chill in.



02/28/2015
"Latra: Go through dresser."


The top drawer contains two chargers - one for your laptop and one for your cell phone, as well as a portable solar energy station with four outlets. The drawer also contains duct tape, a backup knife, a ruler, and most of your sanzirs.

The middle drawer is filled with more clothing, much like what you are wearing right now.

The bottom drawer is home to a plethora of unsorted papers, sticky notes, a glue stick, some useless machine part which you aren't even sure where it came from, and a luminescence gem you stole from one of the city's light posts.



02/28/2015
"Latra: Take both chargers, the solar energy station, the sanzirs, and the gem."


You put the specified objects into your inventory.

Luminescence gems are the weakest form of magic gem, their only ability being to constantly produce light. That's it. Nothing more. You only took it because you thought it looked cool; their resemblance to a pair of eyes makes them somewhat eerie to see in the distance at night. At least, it would if you weren't already used to seeing them everywhere.



02/28/2015
"Latra: Take your laptop; you can't live without it."


You are more than capable of living without the laptop; you don't use the thing very often, anyway. It could still come in handy, though.



02/28/2015
"Latra: Check your calendar to see what upcoming events you will miss out on after leaving Cyne."


Oh dang, you sure would hate to miss all this nothing!



02/28/2015
"Latra: Take a nap."


Why would you do that now?



02/28/2015
"Latra: Put pillow in inventory."


You put your pillow and its two spares in your inventory, in case anyone needs them at the sleepover. They would be nice to have while adventuring, too.



02/28/2015
"Latra: Exit bedroom."


That's about all you need from your room.



03/01/2015
"Latra: Enter studio."


Have you mentioned that your class is a graffiti artist? No? Well it is, and this is where you keep your things.

The large supply shelf is home to your entire supply of potion paint - uniquely mixed solutions which combine attributes of both spray paint and magical potions. It is both a convenient way to apply magical effects, and an artistic tool. You mostly use regular spray paint, but sometimes the potion paint can add an extra symbolic flare to your street art.

Below the potion paint are all your old stencils which you don't need anymore, a stack of blank white paper for when you want to test things out or do personal art, another useless piece of metal, and your respirator, which protects you from paint fumes.

There is also the supply closet, where you store your regular, non-magic spray paint cans and your personal artwork.



03/01/2015
"Latra: Take your respirator and all the potion paint."


You think you have everything you need now. Good thing, since your inventory is nearly full.



03/02/2015
"Latra: Equip respirator."


Hehehe, you've always liked how you look with this on.



03/02/2015
"Latra: Go downstairs."






03/02/2015
"Latra: Get food from the kitchen."


You can figure out food plans later with the others.



03/02/2015
"Latra: Exit house."


You decide to remove your respirator before heading outside; you don't want to attract any attention to yourself.



03/02/2015
"«[╬]»"


You lock your front door and begin your trip to Atien's house.



03/06/2015
"Atien: Answer."








05/17/2015
"«[╬]»"








06/05/2015
"«[╬]»"








06/11/2015
"Meanwhile..."


Back at the rune site, you are now this mysterious character.



06/12/2015
"????: Introduce yourself."


To whom? You came here alone, and you highly doubt anyone else is here. Of course, you could be wrong, but should you run into anyone, introducing yourself to them would be your last intention.

But since the idea of introducing yourself was your own idea - not a suggestion from an external source of anything - you figure you may as well quietly entertain it. You prepare an in-depth internal monologue, one which would be perfect to elaborate on who you are in the most badass and informative way possible. You know, just in case you have to introduce yourself later. Or something like that.



06/12/2015
"????: Begin internal monologue."


You are none other than the infamous . You are-- oh. Well then. You suppose you have a lower tolerance for giving out information than was previously expected. Which is a shame, because you had this really fascinating introduction, explaining your backstory and your motivations and everything in a really cool way. But noooooo. You probably won't even let it progress past the first sentence. But you decide to give it a shot, anyway.





06/12/2015
"«[╬]»"


Wow, nice job distorting and censoring all my hard work. Actually... yeah, I guess I mean that. It would probably feel tedious to have another long exposition so soon after Efrix's. So I guess you actually did everyone a favor, there.





06/12/2015
"[Error]"


decide to begin the investigation of this room for any clues. Luckily for , there is-- Wait. Judging from the distortion of the command and any instances of the word "you" referring to -- er, referring to this character, I can safely assume sie does not want to be considered playable. We're just going to have to take a more passive role in watching hir actions.



06/18/2015
"«[╬]»"


Alright, is sie done censoring things? ...Yes, it seems so.

After intercepting an unseen narrative force beyond hir comprehension, this yet to be identified character moves on to examine the remains of this mechanized guardian.

It is missing its atherian gem(s) and the corresponding input spire(s), and potentially more add-ons such as, say, another output spire. But there's no way for hir to determine this, considering the variability of these things. This one looks really outdated, anyway.

One of the two present output spires is badly damaged, too, rendering it useless. Whoever was here previously must certainly know what they were doing.



06/18/2015
"«[╬]»"


The unknown dragon makes hir way through the dark hallway with the assistance of hir luminescent bracelets. Sie now stands in a room depicting what is presumably this planet's star system and its accompanying runelink. Just one trinary signal-directing satellite? What a tragically underdeveloped link.

Sie and hir teammates felt confident that this place would have yielded some sort of important secrets, too, what with the recent reactivation of such an old runewarp and its mysterious lack of standard context provided to the runelink management servers.

But it's such a letdown. So much effort hacking into these ancient programming structures, just for this dead end of a planet?

Sie decides sie may as well head back now.



08/06/2015
"«[╬]»"








08/07/2015
"«[╬]»"












Rase then proceeds to have the most uneventful exploration possible.



08/07/2015
"«[╬]»"










08/20/2015
"«[╬]»"






08/20/2015
"«[╬]»"




Rase has been walking through the city for about five minutes now, and is already beginning to lose hir patience. Where the fuck is everyone.



08/20/2015
"«[╬]»"








08/20/2015
"«[╬]»"




Aret then proceeds to have the most uneventful interview possible.



08/20/2015
"«[╬]»"




Great going, numbnuts. You bored the civilian off.

Oh fuck you.



08/20/2015
"«[╬]»"








08/20/2015
"«[╬]»"




What a fucking waste of time.



08/20/2015
"????"




It seems Rase won't let us see what sie's up to anymore. Considering sie's probably just heading back to reunite with hir even more mysterious partners, now would likely be a good point to change perspectives anyway.

Our main cast is currently watching a movie at Atien's house and will soon be going to sleep, so it wouldn't do much good to "meanwhile" back to them. Instead, we will see what's up in the immediate future.



09/19/2015
"Skip to morning."








You are once again Latra Nelaser. Wait, "again"? This has always been you. But perhaps sleeping is a temporary break from your established identity in a way, so... no, let's not go into this philosophical territory. You're just Latra, okay?

You woke up while Atien and Efrix were still asleep, but found Gilan wasn't present in the room. You decided to go look for him out of curiosity, making sure to stay quiet. Atien is a heavy sleeper, but you're not sure about Efrix and would hate to accidentally wake him up.



09/19/2015
"Latra: Go to the entryway."




You enter the entryway of Atien's house, which serves as the entrance to Atien's house, as can be expected from entering an entryway. While in Atien's house.

The TV was already bright enough, so you're kind of dreading how bright the outdoors will be in contrast to the dim interior of the house.



09/19/2015
"Latra: Brace yourself for impending brightness and exit the door."




OH GOD IT'S... actually kind of whatever, you guess. Oh hey you found Gilan.



09/19/2015
"Latra: Talk to Gilan."








09/19/2015
"«[╬]»"








10/31/2015
"«[╬]»"








10/31/2015
"«[╬]»"








11/01/2015
"«[╬]»"




And there they go; you are now on your own again.



11/01/2015
"«[╬]»"




Things are going to be a lot different once everyone leaves. For the past few years you've been mostly tagging along with Efrix, so you're not sure what you're going to do once you're alone. Of course, this device will allow the two of you to keep in contact, but you're probably going to need to find other things to keep yourself busy with.



11/01/2015
"Gilan: Go inside."




But for now, you promised you'd keep Atien company if he were to wake up before the others got back, so you may as well head back.



11/01/2015
"Gilan: Sit down."




You can see Atien from here. Maybe watching TV to pass the time isn't a bad idea.

It's currently on the same DVD menu that Efrix got himself so worked up about last night. You can't help but wonder if it subconsciously worked its way into his dreams last night.



11/01/2015
"Gilan: Change the channel."




Looks like that weird cartoon is on, featuring the bizarre orange creature called a talikuu. You decide to watch it for the time being.



11/01/2015
"«[╬]»"




The talikuu is standing around somewhere investigating a stray oil canister. At least... that's what you think is happening? It's hard to tell with its vacant glare.



11/02/2015
"«[╬]»"






Something seems to have caught the talikuu's attention.



11/02/2015
"«[╬]»"








11/02/2015
"«[╬]»"






11/02/2015
"«[╬]»"




Engine talikuu are very greedy, believing all oil exists solely for their consumption.



12/15/2015
"«[╬]»"






12/15/2015
"«[╬]»"






12/15/2015
"«[╬]»"




Only engine talikuu are fit for oil consumption, but that does not stop the normal talikuu from drinking it as a form of passive aggression. It seems the engine talikuu has fled.



12/15/2015
"«[╬]»"




The talikuu continues drinking the oil despite knowing the engine talikuu has left. Perhaps it forgot why it was drinking the oil in the first place.



12/15/2015
"«[╬]»"




This really is a bizarre show...



12/15/2015
"«[╬]»"




Oh, it seems like Atien's waking up.



12/24/2015
"Atien: Wake up."








12/24/2015
"«[╬]»"








12/24/2015
"«[╬]»"








12/24/2015
"Latra and Efrix: Get back from shopping."








02/08/2016
"Suit up."




Atien and Latra switch to the appropriate clothing.



02/08/2016
"«[╬]»"








02/08/2016
"«[╬]»"








04/08/2017
"«[╬]»"








04/08/2017
"«[╬]»"








04/08/2017
"«[╬]»"








06/20/2017
"[State of the comic and concluding thoughts.]"


Hey, Zerio here. In case anyone somehow finds this adventure without being aware of my other stuff, I figured I'd include this Author's Note as some final context. Long story short, this was when I decided to cancel this version of Runecrossed.

At this point in the story, it was leading up to an "End of Prologue" flash that I never quite finished - I got about 39% of the way and decided it wasn't worth it since I was discontent with the version of the story that came before thus far. But to avoid that effort going completely to waste, I decided I'd share what I had of it anyway, so enjoy:



And that's the end of the first take on Runecrossed. Back when I first cancelled it, my original plan was to do a reboot as another comic in a similar vein, just with more refined art and a much faster-paced and exciting introduction. This ultimately didn't get anywhere beyond the very first snippet of an introduction animation. Again, no reason for those efforts go to waste. This one's even more brief than the previous one, but still, have fun with that too:



So, after all that, what am I doing with this story now? If you're here at all you probably already know about it, but in case you don't, I'm making it as a full-scale video game instead. You can view information about it on its page here, or you can follow its devblog on Tumblr or Twitter for more information. In fact, while we're on a kick of video embeds, here's an early gameplay video:



Aaaaand, that's about it for Runecrossed Classic. Hope you enjoyed this relic of the past!








Runecrossed Classic


158 pages



  MSPFA Mirror

My first adventure (after Sweet Hella Quest) that actually kinda went somewhere. It was still in its prologue by the time I decided to move on from it, but it still managed to achieve a decent pagecount as my first "serious" adventure, predating Synodic Reboot.

It's about dragons exploring old ruins and ending up (almost) going on an adventure through space. I ended up deciding I wanted to tell this story as a game instead, so if you want to see how that's doing nowadays, go check out the Runecrossed devlog!
Newest Pages:
06/20/2017 - [State of the comic and concluding thoughts.]
04/08/2017 - «[╬]»
04/08/2017 - «[╬]»
04/08/2017 - «[╬]»
02/08/2016 - «[╬]»
02/08/2016 - «[╬]»
02/08/2016 - Suit up.
12/24/2015 - Latra and Efrix: Get back from shopping.
12/24/2015 - «[╬]»
12/24/2015 - «[╬]»
12/24/2015 - Atien: Wake up.
12/15/2015 - «[╬]»
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News:



Legacy Status?
   By Zerio, 05/21/2024

After thinking about it for a while, I decided to switch Sweet Hella Quest over to the Legacy status, similar to what the old Synodic Reboot currently has. This is not intended as much of a tangible change, as I do still plan to complete it, but it does acknowledge the fact it won't be updating as frequently as a fully ongoing comic and that its main narrative priority is to reach a conclusion (which I still do aim to do with SR, to note).

My current goals are to pick Synodic Link up more (it is getting very close to the point it'll become more like the comic I want it to be overall), catch up on mainline art backlog, and finish the second Test Build for Runecrossed. Maybe I'll aim to expand this website a bit more too. Considering how bad "mainline" websites keep getting, it could be nice to have a more independent way to share game development process and potentially thoughts on other things.



Runecrossed Test Build 01 Release!
   By Zerio, 08/08/2023

It's finally happened. You can now play the earliest possible version of Runecrossed, my 3D platformer. You can find the download and more information about it over on the game's ItchIO page. I've decided to hold off on making a page for the game specific to my own site since it was already a bit of work getting that one set up, but for now, the Runecrossed section links directly there.

Also, as you may have noticed, the homepage now includes a section for game updates! I expect these to be much less frequent than comic updates (obviously), but I figure it'll still be cool to see what's new at a glance.

I hope you all enjoy the game!



Patreon (And Patreon Button)
   By Zerio, 05/16/2023

It's probably long overdue, but I finally sat down and set up a Patreon! This is mainly intended for those who already just want to support me and my various works, but if you pledge $5 or higher you get a neat little bonus: access to a behind-the-scenes channel in my Discord server where I post WIPs, concept art, and gamedev progress.

There is now also a link to said Patreon in the upper right of the page, replacing what was formerly a blank "placeholder" button. Part of me is going to miss having a clickable button that does nothing, but this was always the plan. Maybe one day I'll add a similar button somewhere on the site for the hell of it.



All Comic Mirrors Added
   By Zerio, 04/26/2023

That's right, every single one of my comics now has a mirror on the site. They've been quietly added and I held off on making a newspost for it until now, since I figured the "hey there's another new mirror" posts would've gotten redundant.

So anyway, I can now say that Runecrossed Classic and Zephyr Beta both have ZerioIO mirrors now. Two "failed" adventures cancelled in favor of later approaching the stories I wanted to tell in a different medium - Runecrossed via the game I've been developing and Zephyr likely eventually in smaller-scale games and one-off comics (we'll have to see for sure when I get there, though). These two comics are mostly included for history's sake, since the main worth in reading them nowadays is probably just for curiosity on how my earlier works evolved to become what they are now, I suppose.

However, the big thing from this is that the original Synodic Reboot has begun the mirroring process. It's somewhat in a similar vein as "earlier dated Zerio work that eventually got cancelled to remake it but better," but the difference is that SR is still my largest work to date at the time of writing, and despite its flaws is still a decently fun read with actual events that occur. And that maybe one day I'll give it a conclusion. Possibly.

SR is not on the website in full yet, and will instead be gradually ported as I tend to do with the longer comics. I'll just edit this newspost when that process is done, and you all can read along with it if you'd like.

I'm very excited to develop other parts of the website once the comics are finally fully readable here!



Talikuu Mirror Added
   By Zerio, 04/06/2023

The Talikuu comics have now also been mirrored. Like with Mr. Todama, the theme is very basic and will likely be personalized more in the future. That said, the comic navigation buttons actually correspond to the type of talikuu featured in the comic they take you to! Neat.

This also now means that all four main webcomics - the ones featured on the site's home page - are fully readable without having to leave the website. ...Well, aside from the most recent several updates of Sweet Hella Quest, but I'm still working on that.



Mr. Todama Mirror Added
   By Zerio, 04/05/2023

Mr. Todama now has a mirror on ZerioIO, which means the elusive 12th strip that was made while MSPFA continues to be down is now more easily accessible. The adventure theme is still a bit barebones and "default MSPFA," but basic readability is more important for now. The fact it's now mirrored means I'll be able to iterate on the page theme and make it more personalized in the future.

The Talikuu comics will probably follow suit before long, but not immediately. Honestly the main thing holding those back is figuring out what to draw for the Next/Previous buttons, as silly as it sounds.



Sweet Hella Quest Mirror Added
   By Zerio, 03/11/2023

Sweet Hella Quest is now on its way to ZerioIO, starting with Act 1. This is going to be an even more gradual effort than Synodic Link was because this adventure has almost 1,000 pages and a decent amount of trickery that may or may not end up difficult to bring over. We'll see how it goes, though.

As with Synodic Link, I plan to resume more active work on Sweet Hella Quest once the pages are fully ported, but its next page is still a pretty big WIP flash animation, so updates themselves unfortunately won't resume as quickly. Still, they will eventually.

Retroactive Edit 4/9/23: The pages have now all been fully ported!



Synodic Link Mirror Added
   By Zerio, 03/04/2023

After getting the majority of the page reader functionality working, it's time to begin bringing my main work to the site -- That's right, Synodic Link now has a mirror!

...Not all at once, though. It has considerably more pages than Enclosed Rooms or Talikuu Quest, so it's going to be a bit more gradually ported (this will be the same with most of the remaining comics, too).

Still, pages will be accessible immediately as they're added, so feel free to check in and read along as they're brought over.
Updates will resume at some point after the mirror is caught up!

Edit 3/6/23: The pages have now all been fully ported!



Enclosed Rooms Mirrored
   By Zerio, 03/03/2023

Enclosed Rooms is now mirrored to the site and fully readable. This surreal adventure's simple format and relatively low pagecount made it an easy pick as I figure this all out a bit more.



Talikuu Quest Mirrored
   By Zerio, 03/01/2023

Talikuu Quest has now been mirrored to the site and is readable in its miniscule entirety. Due to its low pagecount and its history as my first ever MSPFA (not counting that two-page Animal Farm adventure I did as a half-assed middle school project. Shhh), it has the honor of also being the first comic to be mirrored while I developed the page reader code, which was surprisingly complicated!

Now that Talikuu Quest's mirror is fully functional, the other comics shouldn't be too far behind. Still expect it to be a somewhat gradual effort, though; there are a lot of pages to port over, and it's likely that certain quirks of these adventures might require additional developments to the page reader code, but it's an exciting journey nonetheless.



Woah check it out, my own website!
   By Zerio, 02/28/2023

After having this domain parked for well over a year now, it's very exciting to finally be developing something here. A more independent approach to my works is something that's been a long time coming, really. I have a lot of ambitions in mind for this site, but for now my first goal is to set up functional mirrors for my webcomics and port them over so they can be read in full on their own independent space. I hope you all enjoy as it comes together!



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